Dynomite Tournament Rules & Regulations

Registration and Eligibility

1. Prior to the start of the tournament, participating teams must forward the team’s tournament roster to the Tournament Committee. Any changes to the roster after the schedule is drawn must be cleared with the Tournament Committee.

2. Teams must register with the Tournament Committee prior to playing their first tournament game.

3. All players participating must be the designated tournament age or turn the designated age by the end of the same calendar year. At the request of the Tournament Committee, participants must show proof of age.
Note: Proof of age must be presented within one hour of Committee’s request.

4. In tournaments that include age divisions starting at 40+, the goaltender on participating teams may be five (5) years younger than the designated age.

5. A team who is found to have used an ineligible player in a tournament game(s) shall have the game(s) defaulted. The Tournament Committee may take further action against the offending team depending on the severity of the infraction.

Penalties & Infractions

Any player who is assessed three penalties in one game shall be ruled off the ice for the remainder of the game (Game Ejection Penalty). A double Minor penalty will be considered as two penalties. Misconduct penalties are included in the 3-penalty rule and are considered as one penalty.

Penalty types:

Rule 32 (c) – A Game Misconduct penalty assessed under Rule 46, Abuse of Officials, does not incur automatic suspension unless it occurs in the last 10 minutes of the game (including overtime) in which case the penalized player shall be suspended for a minimum of the next game.

Major Penalty, Rule 30 (a) – A player, including a goalkeeper, assessed a Major penalty shall be ruled off the ice for the remainder of the game (Major penalty plus Game Misconduct). An additional suspension(s) may be assessed by the Tournament Committee based on the severity of the infraction. (Note 1): The only exception to this rule is when a Major penalty has been assessed for an ACCIDENTAL high stick, in which case the Game Misconduct shall not apply.

Gross Misconduct Penalty, Rule 33 – Any player or team official incurring a Gross Misconduct penalty shall be ejected from the game and will be suspended for a minimum of the next tournament game.

Match Penalty, Rule 34 (a) – Any player or team official incurring a Match penalty shall be ordered to the dressing room immediately for the balance of the game and will not be permitted to take part in any further tournament games pending a review by the Tournament Committee.

Fighting, Rule 58 (a) – A Match penalty shall be assessed to any player who is identified by the Referee as the instigator or aggressor in a fight. The opposing player may then be assessed a Match penalty if he fights back or continues the altercation, a Minor penalty for roughing or no penalty at all, depending on the circumstances. (Note 1): If two players throw the first punch simultaneously, then both players will receive Match penalties.

Boarding and Body Contact, Rule 49 (a) – A Minor or Major penalty, at the discretion of the Referee, based on the intent and the violence of the impact with the opposing player, shall be assessed to any player who intentionally bodies, pushes, shoves, stands in front of an opponent for the purpose of making contact and/or does not attempt to avert body contact with an opponent. When injury results from intentional body contact, a Major penalty shall be assessed.

Rule 49 (b) – In the event that a player, by committing an infraction of the rules, causes an opponent to collide with the boards, the Minor penalty normally assessed under the rules will be waived, and a Double Minor penalty shall be assessed. The Major and/or Match penalty applicable to the rule will be assessed in a normal manner. (Note 1): The Double Minor penalty assessed under this rule shall count as two (2) penalties in the application of the Three-Penalty Rule, Rule 28 (f).
Rule 49 (c) – Where, in the opinion of the Referee, accidental contact has taken place, no penalty shall be assessed.

High Sticking, Rule 61 (a) – A Minor penalty shall be assessed to any player who checks an opponent or intimidates an opponent while carrying his stick above the normal height of the waist.

Rule 61 (b) – A player who accidentally or intentionally contacts an opponent above the normal height of the shoulders with a high stick shall be assessed a Major penalty, whether or not injury results. (Note 1): A player who is assessed a Major penalty for intentionally contacting an opponent with a high stick shall also incur a Game Misconduct under Rule 30. The Game Misconduct shall not apply to players assessed a Major penalty for an accidental high stick, except when injury results, then the Game Misconduct shall be assessed.

Rule 61 (c) – A Match penalty shall be assessed to any player who deliberately attempts to injure or deliberately injures an opponent with a high stick.
Rule 61 (d) – Contacting the puck above the normal height of the shoulders is prohibited and, when it occurs, play shall be stopped immediately and a Minor penalty shall be assessed to the offending player.

Slap Shot, Rule 78 (a) – Any player who uses a Slap Shot during the game shall be assessed a Minor penalty. If an injury to an opponent results, a Major penalty shall be assessed.
(Note 1): The use of a Snap Shot has been authorized by the CARHA Hockey Rules Committee. The Snap Shot is to bring the stick back behind the puck a maximum of fifteen (15) inches (either on or off the ice) and to shoot the puck in a wrist shot fashion.

Rule 78 (b) – A player who uses the action of a Fake Slap Shot for the purpose of intimidating an opposing player and/or opposing goalkeeper shall be assessed a Minor penalty. Slap Shots will not be allowed in all 35 + and older divisions.

Players and/or Team Officials who, by virtue of penalty(ies) assessed, are suspended for the balance of a game and any further game(s) and will not be permitted in the playing area. Failure to comply with this rule may lead to further action taken against the team and person(s) affiliated with the team, including assessing Delay of Game penalties.

The Referees are instructed to apply the rules firmly in regards to acts of violence.

Playing Rules

1. A player will only be allowed to play for one team in a tournament.
(a) In CARHA Hockey tournament games, teams must dress a minimum playing roster of eleven players (ten skaters and a goaltender). Note: Special circumstances with regards to this rule may be reviewed by the Tournament Committee and their decision shall be final.

2. Teams having one goalkeeper must accept a goalkeeper assigned or approved by the Tournament Committee in the event of an injury, sickness or suspension to the original goalkeeper.

3. To be eligible for the playoff games the player’s name must appear on the team roster and he must have participated in one of his team’s round robin games.

4. Any CARHA Hockey tournament game(s) that results in a default, the final score will be recorded as a 2 – 0 victory for the non-defaulting team.

5. It is the responsibility of the teams and the players to understand the Playing Rules as they apply to suspensions. A team may forfeit their next game(s) if they play a player who has received a penalty resulting in a suspension

6. Teams are requested to be ready to start their tournament games at the designated times. Note: Teams are required to play all round robin games to qualify for a final. Failure to do so may result in possible suspensions from future CARHA Hockey events.

7. All equipment worn by players must be CSA approved and goaltenders must adhere to the CARHA Hockey Goalkeeper Facemask Rule. Non-CSA APPROVED helmets will not be allowed on the ice at any CARHA Hockey operated tournaments. Old style JOFA helmets (often called Gretzky helmet) which are not CSA approved will not be allowed under CARHA Hockey Rule 24 (b);

8. While on the ice, all players must wear a CSA approved helmet with the chin strap properly fastened under the chin.

9. In addition, non-CSA certified goalie helmets and facial protectors will not be allowed as per CARHA Hockey Rule 24(c);

10. Goalkeepers in Adult Recreational Hockey shall be required to wear a CSA approved hockey helmet to which a CSA approved facial protector has been securely attached and not altered in any way. It is recommended that all goalkeepers wear a throat protector.

11. All games will consist of two 18 minute stop time periods.

12. A mercy rule will be in effect in which the game will go to running time if there is a five (5) or more goal spread with 5 minutes remaining in regulation time. There will be no reverting back to stop time for the balance of the regulation game. Penalties assessed during running time will be 3 minutes for a Minor penalty, 7 minutes for a Major/Match penalty and 12 minutes for Misconduct penalties. During stop time play a Minor penalty will be 2 minutes, a Major/Match penalty will be 5 minutes and all Misconduct penalties will be 10 minutes in length.

13. If a player(s) is assessed a penalty during stop time and during that penalty the clock goes to running time under the Mercy Rule, the penalized player(s) will still be allowed to return to play at the designated time of penalty expiration.

14. Slapshots will be allowed in the 19 plus divisions.

15. For the purpose of two line passes, the redline will not be in play. It will still be in effect for icing.

Scoring & Tie-Breakers

A team will be awarded 2 points for winning a game, 1 point for a tie and 0 points for a loss for all round robin tournament games.

Ties after completion of round robin play (for all divisions other than a 6-team division) will be broken in the following order:
1) most wins
2) winner of round robin game between tied teams
3) goals for minus goals against, (Note 1): difference between goals scored by a team and the goals scored against that team. (Note 2): for the purpose of applying this step, the greatest factor used will be +7 goals (example: if the actual score of the game is 10-0, a number factor no greater than plus 7 will be given to the winning team and a factor of minus 7 will be given to the losing team)
4) least goals against
5) best performance against 1st place team in division of tied teams
6) least penalized team
7) decision by Tournament Committee.

The above rules will apply in sequence with no reverting back to determine placement of teams.

In a division of 6 teams where two teams are tied, the above format will be used.

If three or more teams are tied, the following tie breaker format will be used:
1) teams will be rated based on the most wins by a team
2) the team that played and beat all of the teams with which it is tied, places highest goals for minus goals against, (Note 1): difference between goals scored by a team and the goals scored against that team. (Note 2): for the purpose of applying this step, the greatest factor used will be +7 goals (example: if the actual score of the game is 10-0, a number factor no greater than plus 7 will be given to the winning team and a factor of minus 7 will be given to the losing team)
3) least goals against
4) best performance against 1st place team in division of tied teams
5) least penalized team.
6) decision by tournament committee

Overtime

Ties in the semi-final and final games will be broken by a 5-minute 5 on 5 sudden victory stop time period. If still tied, each team will compete in a best of 3 shootout. If still tied, a sudden death shootout will commence. No players can be re-used until all have shot. This process will continue until a winner is determined. The shootout will run simultaneously with both shooters going at the same time. Teams must pick the initial 3 shooters and indicate them on the official game sheet prior to the start of the 5-minute sudden death overtime period.

Teams deciding not to play in the finals

1) The next team in the standings, will move up to play the final, if available for the scheduled time of the game.
2) Decision by tournament committee.